Regular Event Stages · Part 2: Clash in Jar Caves · 2/5

Energy125
Clear XP2,375
Base HP30,000
Map length3,600
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Jar Base 1 3000% 30,000 30 Start
Those Guys Unlimited 200% 400 40 Start 1–7.67s
Jackie Peng 3 200% 2,600 160 20s 10–20s
Gory 2 200% 2,000 160 33.33s 13.33–30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 4 types
Kang Roo 3 200% 8,000 500 Immediately 20s
Sir Seal 5 200% 5,000 300 Immediately 6.67–13.33s
Mooth 1 200% 10,000 700 Immediately
Le'boin Boss 1 200% 8,000 1,308 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 20% chance to open an EX stage.