Regular Event Stages · River City Relay · 3/3

Energy300
Clear XP5,700
Base HP600,000
Map length5,200
Max enemies15
Spawn interval0.03s
Enemy traits DarkTraitlessRedMetal

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Enemy No.657 1 6000000% 600,000 60,000 Start
Doge Dark 4 400% 20,000 8,000 6.67s 6.67–13.33s
Large White Ball 2 12000% 60,000 6,000 10s 6.67–13.33s
Master A. 3 400% 160,000 2,228 20s 40s
Large Red Ball 2 1200% 48,000 3,000 26.67s 10–20s
Large White Ball 2 12000% 60,000 6,000 40s 13.33–20s
Large Iron Ball 2 300% 60 7,500 45.33s 13.33–26.67s
One Horn 3 1800% 270,000 9,000 46.67s 33.33s
Large Red Ball 2 1200% 48,000 3,000 53.33s 13.33s
Doge Dark Unlimited 400% 20,000 8,000 66.67s 10–20s
Large Iron Ball 2 300% 60 7,500 80s 20–26.67s
Dagshund 3 300% 180,000 9,000 86.67s 26.67s
Large White Ball Unlimited 12000% 60,000 6,000 100s 23.33–30s
Large Red Ball Unlimited 1200% 48,000 3,000 110s 23.33–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.