Regular Event Stages · River City Relay · 2/3

Energy200
Clear XP3,800
Base HP120,000
Map length5,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessMetalFloatingRed

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
Enemy No.657 1 1200000% 120,000 12,000 Start
Those Guys 8 800% 1,600 160 10s 2–5.33s
Metal Hippoe 1 200% 160 400 5s
Large White Ball 1 10000% 50,000 5,000 20s
Mooth 1 800% 40,000 2,800 26.67s
Mooth 1 800% 40,000 2,800 30s
Large White Ball 1 10000% 50,000 5,000 30s
Red Wind 5 500% 25,000 500 32s 13.33–20s
Those Guys Unlimited 800% 1,600 160 33.33s 10–20s
Large White Ball 1 10000% 50,000 5,000 40s
Metal Hippoe 1 200% 160 400 46.67s
Mooth 1 800% 40,000 2,800 50s
Large White Ball 3 10000% 50,000 5,000 52s 13.33–20s
Mooth 1 800% 40,000 2,800 56.67s
Metal Hippoe 1 200% 160 400 66.67s
Mooth Unlimited 800% 40,000 2,800 93.33s 26.67–40s
Red Wind Unlimited 500% 25,000 500 113.33s 23.33–36.67s
Large White Ball 3 10000% 50,000 5,000 126.67s 26.67–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.