Regular Event Stages · The Malevolent Cat · 1/1

Energy200
Clear XP4,000
Base HP2,500,000
Map length5,000
Max enemies7
Spawn interval0.03–2s
Enemy traits Aku

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Aku Doge 7 600% 27,000 13,200 6.67s 13.33–20s
Aku Doge Unlimited 600% 27,000 13,200 53.33s 33.33–40s
Sinner Snache 6 600% 49,200 16,800 20s 16.67–23.33s
Cerberus Kids 8 600% 15,000 15,000 26.67s 6.67–13.33s
Cerberus Kids Unlimited 600% 15,000 15,000 3.33s 26.67–33.33s
Once base HP ≤ 99% 3 types
Le'Behemoth 2 200% 760,000 27,200 after 6.67s 113.33–120s
Fallen Bear Unlimited 200% 150,000 30,000 after 10s 73.33–80s
Malevolent Mohawk Cat Boss 1 100% 3,600,000 18,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.