Regular Event Stages · Monthly Event All-Stars Miracle Celebration! · 1/1

Energy100
Clear XP3,000
Base HP881,000
Map length5,500
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkMetal

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge 10 30000% 27,000 2,400 6.67s 2–10s
Doge Unlimited 30000% 27,000 2,400 Start 6–16.67s
Doge Dark 10 400% 20,000 8,000 26.67s 10–23.33s
Doge Dark 3 400% 20,000 8,000 46.67s 0.67–2s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 10–16.67s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 3.33s 10–16.67s
Bears Be Bare 1 100% 50,000 2,800 60s
Once base HP ≤ 99% 6 types
Hippoe Unlimited 1000% 10,000 1,000 Immediately 10–15.33s
Lione Hippoe Unlimited 400% 56,000 3,996 Immediately 20–30s
Lione Hippoe 2 400% 56,000 3,996 Immediately 0.07s
Super Metal Hippoe 1 100% 8,000 3,000 Immediately
Metal Hippoe 1 100% 80 200 Immediately
Hippoe 4 1000% 10,000 1,000 Immediately 0.07s
Lione Hippoe 3 400% 56,000 3,996 Immediately 0.07–0.13s
Metal Hippoe 1 100% 80 200 Immediately
Hippoe 8 1000% 10,000 1,000 Immediately 0.07–0.13s
Doge Dark 8 400% 20,000 8,000 Immediately 0.07–0.67s
Sunny Celeboodle Boss 1 500% 400,000 15,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.