Regular Event Stages · Night 1: Santa Claws at Work · 2/6

Energy50
Clear XP1,500
Base HP30,000
Map length5,200
Max enemies9
Spawn interval0.03s
Enemy traits FloatingTraitlessRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Mooth 1 100% 5,000 350 20s
Squire Rel 3 100% 80 30 30s 13.33–20s
Squire Rel 3 100% 80 30 33.33s 13.33–20s
Hippoe 3 100% 1,000 100 40s 26.67–40s
Mooth 1 100% 5,000 350 80s
Those Guys Unlimited 100% 200 20 83.33s 5–10s
Squire Rel Unlimited 100% 80 30 100s 10–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 3 types
Pigge 1 100% 1,500 120 Immediately
B.B.Bunny 3 100% 500 50 Immediately 10–20s
B.B.Bunny 5 100% 500 50 Immediately 6.67–10s
Christmas D. Boss 1 20% 24,500 1,192 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.