5000 Presents per Sec.

Regular Event Stages · Night 1: Santa Claws at Work · 1/6

Energy30
Clear XP900
Base HP10,000
Map length4,400
Max enemies8
Spawn interval0.03s
Enemy traits Traitless

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Those Guys 1 100% 200 20 3.33s
Those Guys 1 100% 200 20 9.33s
Those Guys 1 100% 200 20 13.33s
Baa Baa 1 100% 500 50 20s
Those Guys 1 100% 200 20 30s
Those Guys 1 100% 200 20 35s
Those Guys Unlimited 100% 200 20 40s 13.33–26.67s
Those Guys Unlimited 100% 200 20 46s 13.33–26.67s
Baa Baa 1 100% 500 50 55s
Baa Baa Unlimited 100% 500 50 60s 16.67–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Doge Unlimited 100% 90 8 Immediately 6.67–10s
Snache Unlimited 100% 100 15 Immediately 6.67–10s
Once base HP ≤ 90% 1 type
Jackie Peng 1 100% 1,300 80 Immediately
Once base HP ≤ 80% 1 type
Jackie Peng 1 100% 1,300 80 Immediately
Once base HP ≤ 70% 1 type
Jackie Peng 1 100% 1,300 80 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.