Regular Event Stages · #04 Yowling Village · 10/10
Energy200
Clear XP3,800
Base HP720,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits AkuZombieTraitless
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 8 | 400% | 18,000 | 8,800 | 20s | 6.67–10s |
| | 6 | 250% | 40,000 | 5,000 | 10s | 10–13.33s |
| | 4 | 150% | 15,000 | 9,750 | 10s | 13.33–16.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 7 types | ||||||
| | Unlimited | 150% | 15,000 | 9,750 | Immediately | 10–20s |
| | Unlimited | 400% | 10,000 | 10,000 | Immediately | 13.33–16.67s |
| | 3 | 100% | 333,333 | 333 | Immediately | 30–33.33s |
| | 2 | 200% | 240,000 | 10,000 | Immediately | 26.67–30s |
| | 5 | 200% | 170,000 | 13,736 | Immediately | 20–23.33s |
| | 2 | 200% | 800,000 | 9,000 | Immediately | 33.33–36.67s |
| | 1 | 200% | 1,500,000 | 30,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.