Regular Event Stages · Empress' Report 4 · 4/4

Energy100
Clear XP1,900
Base HP900,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits AngelAkuTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Gabriel Unlimited 400% 52,000 6,200 6.67s 16.67–23.33s
Miz Devil 3 300% 900 3,750 10s 13.33–16.67s
Celeboodle 1 800% 72,000 40,000 23.33s
Gabriel 2 400% 52,000 6,200 36.67s 13.33–16.67s
Aku Gory 1 250% 212,500 17,170 46.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
H. Nah 1 300% 600,000 18,303 Immediately
Celeboodle 4 800% 72,000 40,000 Immediately 26.67–30s
Aku Gory 3 250% 212,500 17,170 Immediately 53.33–56.67s
Miz Devil 12 300% 900 3,750 Immediately 10–13.33s
Medu-san 1 100% 788,000 8,800 Immediately
Cala Maria Boss 1 100% 360,000 108,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.