Regular Event Stages · Rashomon · 1/1

Energy200
Clear XP3,800
Base HP1,200,000
Map length6,200
Max enemies12
Spawn interval0.03s
Enemy traits AkuAlienAngelRelic

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Enemy No.574 1 1200% 1,200,000 0 0.07s
Sathankhamun VIII Boss 1 100% 1,200,000 34,000 10s
Cerberus Kids Unlimited 600% 15,000 15,000 20s 30–36.67s
Nimoy Bore 1 800% 1,280,000 14,392 26.67s
Cerberus Kids 5 600% 15,000 15,000 40s 8–10s
Chickful A 1 250% 400,000 32,500 93.33s
Cerberus Kids 10 600% 15,000 15,000 100s 6–8s
Mr. Puffington 1 100% 400,000 30,000 133.33s
Cerberus Kids 15 600% 15,000 15,000 200s 6–8s
Nimoy Bore Unlimited 800% 1,280,000 14,392 366.67s 166.67s
Mr. Puffington Unlimited 100% 400,000 30,000 450s 166.67s
Once base HP ≤ 75% 2 types
Chickful A 2 250% 400,000 32,500 Immediately 1s
Cerberus Kids 5 600% 15,000 15,000 Immediately 0.07s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.