Gold in a Coal Mine

Regular Event Stages · The Midas Touch · 1/5

Energy30
Clear XP570
Base HP5,000
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Unlimited 100% 90 8 Start 13.33–20s
Snache Unlimited 100% 100 15 Start 13.33–26.67s
Those Guys 5 100% 200 20 13.33s 5–10s
Those Guys 5 100% 200 20 16.67s 10–20s
Once base HP ≤ 90% 4 types
Golden Doge 5 100% 1,500 300 Immediately 3.33–6.67s
Golden Doge 3 100% 1,500 300 Immediately 4–7.33s
Those Guys 20 100% 200 20 Immediately 0.07s
Snache 2 100% 100 15 Immediately 0.07s
Doge 2 100% 90 8 Immediately 0.07s
Golden Doge 1 100% 1,500 300 Immediately
Doge Boss 1 10% 9 0 Immediately
Once base HP ≤ 0% 1 type
Ms. Sign 1 100% 10,000 1 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.