Regular Event Stages · Cats in the Snow · 2/5

Energy50
Clear XP950
Base HP20,000
Map length4,800
Max enemies8
Spawn interval0.03s
Enemy traits FloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Snowball Unlimited 100% 1 400 6.67s 20–30s
Snowball 20 100% 1 400 16.67s 16.67–26.67s
Snowball 40 100% 1 400 33.33s 13.33–23.33s
Those Guys 4 100% 200 20 3.33s 26.67–33.33s
Squire Rel 9 100% 80 30 6.67s 6.67–10s
Hippoe 3 100% 1,000 100 13.33s 26.67s
Baa Baa 1 100% 500 50 20s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 90% 6 types
Kang Roo 3 100% 4,000 250 Immediately 16.67–20s
Squire Rel Unlimited 100% 80 30 Immediately 33.33–40s
Snowball 20 100% 1 400 Immediately 10–20s
Those Guys Unlimited 100% 200 20 Immediately 53.33–60s
Squire Rel 3 1×3 100% 80 30 Immediately 0.07s
Hippoe 2 100% 1,000 100 Immediately 60–66.67s
Those Guys 2 1×2 100% 200 20 Immediately 0.07s
Le'mammoth Boss 1 10% 12,000 320 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.