Regular Event Stages · Summer Diary · 6/6

Energy100
Clear XP3,000
Base HP500,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedAngel

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Fireworks Guys (High-Yield) Unlimited 100% 1 1 3.33s 10–16.67s
B.B.Bunny 5 600% 3,000 300 16.67s 5–10s
Sir Seal 3 600% 15,000 900 30s 10–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Festive Otter 4 150% 180,000 3,745 Immediately 13.33–20s
Festive Otter 8 150% 180,000 3,745 Immediately 6.67–10s
Gabriel Unlimited 100% 13,000 1,550 Immediately 10–20s
Angelic Gory 3 100% 98,000 5,567 Immediately 16.67–23.33s
Gabriel 5 100% 13,000 1,550 Immediately 0.07s
Heavenly Hippoe 5 100% 55,000 1,800 Immediately 10–16.67s
Gabriel 3 100% 13,000 1,550 Immediately 0.07s
B.B.Bunny 5 600% 3,000 300 Immediately 0.07s
Ginger Snache 5 100% 12,000 1,800 Immediately 0.07s
Ginger Snache 5 100% 12,000 1,800 Immediately 3.33–6.67s
Sir Seal 5 600% 15,000 900 Immediately 5–10s
Ginger Snache 3 100% 12,000 1,800 Immediately 0.07s
B.B.Bunny 3 600% 3,000 300 Immediately 0.07s
Festive Otter 1 150% 180,000 3,745 Immediately
Ritual Drum Doge Boss 1 150% 450,000 150 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.