Stories of Legend · Axis of Evil · 1/6

Energy110
Clear XP2,090
Base HP880,000
Map length3,800
Max enemies8
Spawn interval0.03s
Enemy traits FloatingAngelTraitlessDarkRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Sir Seal 2 6000% 150,000 9,000 10s 23.33–26.67s
Doge Dark Unlimited 800% 40,000 16,000 10s 10–13.33s
Doge Dark 3 800% 40,000 16,000 6.67s 2–4s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Brollow 6 2×3 100% 19,000 15,000 Immediately 10–13.33s
Angelic Gory 12 200% 196,000 11,134 Immediately 6.67–8s
Dagshund 2 1000% 600,000 30,000 Immediately 26.67s
Gory Dark 12 200% 80,000 6,246 Immediately 6.67–8s
Professor A. Boss 1 100% 320,000 6,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 50% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.