Stories of Legend · Kombu Cape · 6/6

Energy135
Clear XP2,565
Base HP990,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessFloatingAlien

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge 5 3000% 2,700 240 Start 10–16.67s
Snache 5 3000% 3,000 450 Start 16.67–30s
Those Guys 5 3000% 6,000 600 Start 23.33–43.33s
Brollow 3 100% 19,000 15,000 30s 1.67–3s
Brollow 5 100% 19,000 15,000 60s 1–1.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Li'l Bun Bun 10 1000% 299,970 11,250 Immediately 8–12s
Li'l Bun Bun 10 1000% 299,970 11,250 Immediately 4–6s
Li'l Bun Bun 20 1000% 299,970 11,250 Immediately 2–3s
Squire Rel 5 3000% 2,400 900 Immediately 1–3s
Those Guys 3 3000% 6,000 600 Immediately 0.07s
Squire Rel 5 3000% 2,400 900 Immediately 0.07s
Those Guys 5 3000% 6,000 600 Immediately 0.07s
Snache 3 3000% 3,000 450 Immediately 0.07s
Doge 3 3000% 2,700 240 Immediately 0.07s
Teacher Bun Bun 1 1500% 1,499,985 33,750 Immediately
Elder Sloth Boss 1 200% 720,000 25,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 51% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.