Stories of Legend · Weak & Mildly Acidic · 5/6

Energy115
Clear XP2,185
Base HP1,500,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessFloatingAlienDarkRed

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 100% 90 8 Start 10–20s
Snache Unlimited 100% 100 15 Start 13.33–26.67s
Those Guys Unlimited 100% 200 20 Start 16.67–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Bun Bun Symbiote 1 200% 1,500,000 17,776 Immediately
Squire Rel 5 100% 80 30 Immediately 0.07s
Doge 5 100% 90 8 Immediately 0.07s
Those Guys 6 3×2 100% 200 20 Immediately 0.07s
Doge 6 3×2 100% 90 8 Immediately 0.07s
Bun Bun Black 1 200% 1,555,554 11,994 Immediately
Squire Rel 3 100% 80 30 Immediately 0.07s
Croco 3 100% 70 30 Immediately 0.07s
J.K. Bun Bun 1 300% 1,200,000 27,861 Immediately
Snache 3 100% 100 15 Immediately 0.07s
Teacher Bun Bun 1 1200% 1,199,988 27,000 Immediately
Those Guys Boss 1 100% 200 20 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 53% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.