Stories of Legend · Weak & Mildly Acidic · 4/6

Energy110
Clear XP2,090
Base HP700,000
Map length4,500
Max enemies7
Spawn interval0.03s
Enemy traits FloatingAngelAlienRedDarkTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Owlbrow 2 1000% 100,000 30,000 2s 23.33–26.67s
Pigeon de Sable 2 200% 16,600 2,400 13.33s 0.33–0.67s
Pigeon de Sable 3 200% 16,600 2,400 33.33s 0.33–0.67s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 6 types
Gabriel Unlimited 400% 52,000 6,200 Immediately 14–16s
Pigeon de Sable 6 200% 16,600 2,400 Immediately 30–33.33s
LeMurr 2 800% 160,000 6,400 Immediately 30–33.33s
Brollow 5 100% 19,000 15,000 Immediately 0.07s
Two Can 3 100% 250,000 12,000 Immediately 30–33.33s
Brollow 6 100% 19,000 15,000 Immediately 0.07s
Gabriel 5 400% 52,000 6,200 Immediately 0.07s
Sunfish Jones Boss 1 100% 1,200,000 9,260 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 53% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.