Stories of Legend · Jail Break Tunnel · 4/6

Energy115
Clear XP2,185
Base HP500,000
Map length3,800
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessRedMetal

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Squire Rel Unlimited 1200% 960 360 13.33s 0.07–0.33s
Sir Seal Unlimited 1200% 30,000 1,800 Start 6–16.67s
Metal Hippoe Unlimited 100% 80 200 93.33s 33.33–40s
Metal Hippoe 10 100% 80 200 166.67s 20–40s
H. Nah 10 200% 400,000 12,202 233.33s 20–33.33s
H. Nah 10 200% 400,000 12,202 933.33s 6.67s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 99% 1 type
Sir Metal Seal Boss 1 100% 22,000 6,699 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 56% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.