Heavenly Tower · Aku Citadel · 2/10

Energy120
Clear XP2,280
Base HP240,000
Map length4,800
Max enemies10
Spawn interval0.03–2s
Enemy traits AkuTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Cerberus Kids Unlimited 100% 2,500 2,500 Start 13.33–20s
Sinner Snache 3 100% 8,200 2,800 6.67s 13.33–16.67s
Devil Wife 1 200% 19,000 16,000 6.67s
Squire Rel 6 600% 480 180 20s 0.67–1.33s
Sinner Snache 3 100% 8,200 2,800 40s 6.67–10s
Squire Rel Unlimited 600% 480 180 Start 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Sinner Snache 5 100% 8,200 2,800 after 20s 3.33–6.67s
Sinner Snache 5 100% 8,200 2,800 after 33.33s 10–13.33s
Sinner Snache 5 100% 8,200 2,800 after 34.67s 10–13.33s
Devil Wife 3 200% 19,000 16,000 Immediately 13.33–16.67s
Aku Gory 3 100% 85,000 6,868 Immediately 26.67s
Cerberus Kids Boss 1 100% 2,500 2,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.