Heavenly Tower · Infernal Tower · 8/50

Energy120
Clear XP2,280
Base HP520,000
Map length3,600
Max enemies18
Spawn interval0.03s
Enemy traits TraitlessRedFloatingRelic

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Those Guys Unlimited 1800% 3,600 360 Start 0.67–20s
Snache Unlimited 1800% 1,800 270 Start 0.67–20s
Hippoe Unlimited 1800% 18,000 1,800 Start 6.67–20s
Gory Unlimited 1800% 18,000 1,440 Start 6.67–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Shy Boy 1 1200% 420,000 6,000 Immediately
Shy Boy 2 1200% 420,000 6,000 Immediately 20s
Shy Boy 3 1200% 420,000 6,000 Immediately 10–13.33s
Sir Rel 12 100% 50,000 12,500 Immediately 2.67–5.33s
Sir Rel 24 100% 50,000 12,500 Immediately 1.33–2.67s
Those Guys Boss 1 100% 200 20 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.