Heavenly Tower · Infernal Tower · 40/50

Energy200
Clear XP3,800
Base HP1,500,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits RelicMetalTraitlessFloatingAku

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Spiritual Yulala Boss 1 100% 3,250,000 30,000 10s
Croconator Unlimited 100% 5 800 23.33s 16.67–23.33s
Trolly Blogger Unlimited 200% 1,000 400 30s 20–30s
Croconator Unlimited 100% 5 800 56.67s 60–63.33s
Lowkey 1 100% 1,111,111 6,000 70s
Trolly Blogger Unlimited 200% 1,000 400 90s 30–40s
Trolly Blogger Unlimited 200% 1,000 400 150s 40–60s
Miz Devil Unlimited 300% 900 3,750 60s 40–53.33s
Miz Devil Unlimited 300% 900 3,750 120s 53.33–66.67s
Miz Devil Unlimited 300% 900 3,750 180s 66.67–80s
Relic Doge Unlimited 150% 112,500 18,000 100s 73.33–80s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 1 type
Miz Devil 20 300% 900 3,750 Immediately 1.33–2s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.