Heavenly Tower · Infernal Tower · 24/50
Energy200
Clear XP3,800
Base HP910,000
Map length5,300
Max enemies18
Spawn interval0.03s
Enemy traits DarkRelicAkuTraitless
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 250% | 200,000 | 12,492 | 43.33s | 0.67s |
| | 3 | 250% | 12,500 | 5,000 | 33.33s | 0.67s |
| | 3 | 250% | 100,000 | 7,807 | 20s | 0.67s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 9 types | ||||||
| | 10 | 900% | 45,000 | 18,000 | Immediately | 0.07s |
| | 5 | 200% | 350,000 | 12,994 | Immediately | 0.33–1.33s |
| | Unlimited | 250% | 100,000 | 7,807 | Immediately | 16.67–20s |
| | 5 | 250% | 200,000 | 12,492 | Immediately | 16.67–20s |
| | 5 | 900% | 45,000 | 18,000 | Immediately | 10–12s |
| | 1 | 200% | 256,000 | 18,000 | Immediately | — |
| | 5 | 250% | 100,000 | 7,807 | Immediately | 0.07–0.67s |
| | 5 | 900% | 45,000 | 18,000 | Immediately | 0.07–0.67s |
| | 1 | 200% | 920,000 | 32,000 | Immediately | — |
| | 2 | 200% | 256,000 | 18,000 | Immediately | 20s |
| | 20 | 100% | 50,000 | 12,500 | Immediately | 3.33–6.67s |
| | 20 | 500% | 22,500 | 11,000 | Immediately | 3.33–6.67s |
| | 1 | 250% | 3,120,000 | 19,700 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Special] ×3 First clear only 20%
Catseye [Rare] ×3 First clear only 20%
Catseye [Super Rare] ×3 First clear only 20%
Catseye [Uber Rare] ×3 First clear only 20%
Catseye [Legend] ×3 First clear only 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.