Heavenly Tower · Zombie Citadel · 9/10

Energy200
Clear XP3,800
Base HP480,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Jackie Peng 6 1800% 23,400 1,440 Start 16.67–20s
Zroco 4 200% 30,000 10,000 6.67s 6.67–10s
Zigge 1 200% 96,000 7,200 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zigge 6 200% 96,000 7,200 Immediately 20s
Zroco 12 200% 30,000 10,000 Immediately 6.67–10s
Zuche 4 150% 26,250 25,500 Immediately 8.33–11.67s
Zuche 8 150% 26,250 25,500 Immediately 6.67–10s
Zuche 18 150% 26,250 25,500 Immediately 5–8.33s
The Thrillerz 5 150% 15,000 9,750 Immediately 6.67–10s
The Thrillerz 10 150% 15,000 9,750 Immediately 5–8.33s
The Thrillerz 24 150% 15,000 9,750 Immediately 3.33–6.67s
THE SLOTH Boss 1 350% 1,050,000 28,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.