Heavenly Tower · Zombie Citadel · 7/10

Energy160
Clear XP3,040
Base HP270,000
Map length5,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys 10 600% 1,200 120 Start 5–10s
Znache 5 100% 16,000 2,000 10s 10–20s
Duche 1 200% 80,000 2,000 40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Znache Unlimited 100% 16,000 2,000 Immediately 20–40s
Duche 5 200% 80,000 2,000 Immediately 20s
Duche 2 200% 80,000 2,000 Immediately 3.33s
Zroco 5 100% 15,000 5,000 Immediately 10–20s
Zroco 10 100% 15,000 5,000 Immediately 5–10s
Zir Zeal 3 100% 75,000 4,500 Immediately 40s
Miss Haka Boss 1 100% 720,000 25,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.