Heavenly Tower · Angel Citadel · 10/10

Energy200
Clear XP3,800
Base HP720,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits AngelTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Angelic Slug 1 300% 225,000 9,900 Start
Angelic Slug 1 300% 225,000 9,900 30s
Angelic Slug 1 300% 225,000 9,900 60s
Gabriel 3 400% 52,000 6,200 20s 6.67–13.33s
Gabriel 5 400% 52,000 6,200 40s 3.33–6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Angelic Slug 6 300% 225,000 9,900 Immediately 23.33–26.67s
Angelic Gory 6 200% 196,000 11,134 Immediately 20–23.33s
Boraphim 3 100% 1,440,000 17,700 Immediately 30s
Cala Maria 3 100% 360,000 108,000 Immediately 36.67s
Gabriel Boss 1 100% 13,000 1,550 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.