Heavenly Tower · Golden Tower · 30/50

Energy200
Clear XP3,800
Base HP1,000,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Hermit Cat Boss 1 100% 4,000,000 66,666 10s
Trolly Blogger Unlimited 200% 1,000 400 40s 50–60s
Ginger Snache Unlimited 400% 48,000 7,200 80s 50–60s
Doge Dark Unlimited 1000% 50,000 20,000 120s 50–60s
Trolly Blogger Unlimited 200% 1,000 400 160s 60–80s
Ginger Snache Unlimited 400% 48,000 7,200 200s 60–80s
Doge Dark Unlimited 1000% 50,000 20,000 240s 60–80s
Trolly Blogger Unlimited 200% 1,000 400 280s 80–120s
Ginger Snache Unlimited 400% 48,000 7,200 320s 80–120s
Doge Dark Unlimited 1000% 50,000 20,000 360s 80–120s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Doge Dark 1 1000% 50,000 20,000 Immediately
Once base HP ≤ 90% 1 type
Doge Dark 1 1000% 50,000 20,000 Immediately
Once base HP ≤ 80% 1 type
Doge Dark 1 1000% 50,000 20,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.