Heavenly Tower · Golden Tower · 15/50

Energy160
Clear XP3,040
Base HP400,000
Map length4,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessAngel

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Master Da Xun 1 300% 300,000 8,100 0.07s
Angelic Gory 4 100% 98,000 5,567 33.33s 30–33.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Hermit Peng 3 500% 125,000 3,250 Immediately 26.67s
Master Da Xun 2 300% 300,000 8,100 Immediately 3.33s
Mighty Gui Zuli 1 300% 249,000 24,900 Immediately
Gabriel 6 200% 26,000 3,100 Immediately 6.67–10s
Gabriel 12 200% 26,000 3,100 Immediately 6.67–10s
Dober P.D Boss 1 100% 800,000 5,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.