Heavenly Tower · Red Citadel · 2/10

Energy80
Clear XP1,520
Base HP20,000
Map length3,600
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Snache Unlimited 100% 100 15 6.67s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
B.B.Bunny 7 100% 500 50 Immediately 3.33–6.67s
Sir Seal Boss 1 100% 2,500 150 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.