Heavenly Tower · Heavenly Tower · 27/50

Energy200
Clear XP3,800
Base HP770,000
Map length5,800
Max enemies10
Spawn interval0.03s
Enemy traits FloatingTraitlessZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Vlad de Sable Unlimited 500% 31,500 4,000 6.67s 10–33.33s
Skelecat Unlimited 300% 75,000 54,000 13.33s 20–40s
Vlad de Sable Unlimited 500% 31,500 4,000 10s 20–53.33s
Znache Unlimited 200% 32,000 4,000 13.33s 26.67–40s
Zigge 2 200% 96,000 7,200 40s 40–53.33s
Lord Gravey 1 200% 1,500,000 30,000 33.33s
Miss Haka Boss 1 200% 1,440,000 50,000 100s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 70% 1 type
Zang Roo 1 200% 200,000 15,994 Immediately
Once base HP ≤ 50% 1 type
Zang Roo 1 200% 200,000 15,994 Immediately
Once base HP ≤ 30% 1 type
Zang Roo 1 200% 200,000 15,994 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.