Heavenly Tower · Heavenly Tower · 24/50

Energy200
Clear XP3,800
Base HP710,000
Map length5,300
Max enemies13
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Shadow Boxer K 3 200% 160,000 9,994 43.33s 0.67s
Doge Dark 3 200% 10,000 4,000 33.33s 0.67s
Gory Dark 3 200% 80,000 6,246 20s 0.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 7 types
Doge Dark 10 800% 40,000 16,000 Immediately 0.07s
Dark Otter 5 100% 175,000 6,497 Immediately 0.33–1.33s
Gory Dark Unlimited 200% 80,000 6,246 Immediately 16.67–20s
Shadow Boxer K 5 200% 160,000 9,994 Immediately 16.67–20s
Doge Dark 5 800% 40,000 16,000 Immediately 10–12s
Tackey 1 100% 128,000 9,000 Immediately
Gory Dark 5 200% 80,000 6,246 Immediately 0.07–0.67s
Doge Dark 5 800% 40,000 16,000 Immediately 0.07–0.67s
Le'noir 1 100% 460,000 16,000 Immediately
Tackey 2 100% 128,000 9,000 Immediately 20s
Dark Lazer Boss 1 200% 2,496,000 15,760 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.