Colosseum Stages · Otherworld Colosseum · 2/5
Energy200
Clear XP3,800
Base HP1,200,000
Map length4,900
Max enemies30
Spawn interval0.03s
Enemy traits DarkRelicRed
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 5 | 1000% | 50,000 | 20,000 | 8s | 16.67–20s |
| | 4 | 100% | 50,000 | 12,500 | 20s | 26.67–30s |
| | 1 | 200% | 350,000 | 12,994 | 28s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 150% | 1,380,000 | 11,166 | Immediately | — |
| | Unlimited | 1000% | 50,000 | 20,000 | Immediately | 20–23.33s |
| | 2 | 300% | 750,000 | 36,000 | Immediately | 60–63.33s |
| | 2 | 200% | 350,000 | 12,994 | after 40s | 80–83.33s |
| | 5 | 100% | 50,000 | 12,500 | after 60s | 13.33–16.67s |
| | Unlimited | 100% | 50,000 | 12,500 | after 120s | 20–23.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.