Colosseum Stages · Otherworld Colosseum · 5/5
Energy200
Clear XP3,800
Base HP2,000,000
Map length4,900
Max enemies20
Spawn interval0.03s
Enemy traits AngelTraitlessRelicFloating
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 5 | 200% | 27,000 | 3,200 | 6.67s | 8–11.33s |
| | 1 | 4000% | 120,000 | 40,000 | 6.67s | — |
| | 3 | 150% | 75,000 | 18,750 | 13.33s | 16.67–20s |
| | Unlimited | 200% | 27,000 | 3,200 | 133.33s | 20–23.33s |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 100% | 1,360,000 | 9,000 | Immediately | — |
| | 1 | 100% | 1,800,000 | 31,850 | Immediately | — |
| | 3 | 4000% | 120,000 | 40,000 | Immediately | 66.67–70s |
| | 2 | 250% | 1,000,000 | 11,242 | after 40s | 86.67–90s |
| | 8 | 150% | 75,000 | 18,750 | after 13.33s | 23.33–26.67s |
| | 1 | 100% | 1,360,000 | 9,000 | after 80s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.