Colosseum Stages · Otherworld Colosseum · 2/5
Energy200
Clear XP3,800
Base HP1,400,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits AlienFloatingAngel
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 3 | 2400% | 480,000 | 19,200 | 8s | 53.33–56.67s |
| | 1 | 2400% | 426,648 | 18,648 | 13.33s | — |
| | 1 | 100% | 360,000 | 108,000 | 16.67s | — |
| Once base HP ≤ 99% 6 types | ||||||
| | 1 | 2000% | 1,999,980 | 45,000 | Immediately | — |
| | Unlimited | 2400% | 72,000 | 21,600 | after 6.67s | 10–13.33s |
| | 2 | 100% | 360,000 | 108,000 | after 10s | 80–83.33s |
| | 2 | 800% | 1,280,000 | 14,392 | after 33.33s | 46.67–50s |
| | 2 | 100% | 160,000 | 4,500 | after 36.67s | 46.67–50s |
| | 1 | 2400% | 426,648 | 18,648 | after 46.67s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.