Round 4
Round 5
Colosseum Stages · Otherworld Colosseum · 5/5
Energy200
Clear XP3,800
Base HP2,400,000
Map length5,300
Max enemies20
Spawn interval0.03s
Enemy traits ZombieRed
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 2 | 300% | 45,000 | 5,400 | 3.33s | 26.67–33.33s |
| | 2 | 200% | 130,000 | 18,000 | 6.67s | 26.67–33.33s |
| | 1 | 300% | 300,000 | 23,991 | 13.33s | — |
| Once base HP ≤ 99% 7 types | ||||||
| | 5 | 300% | 45,000 | 5,400 | Immediately | 20–26.67s |
| | 5 | 200% | 130,000 | 18,000 | Immediately | 26.67–33.33s |
| | 2 | 300% | 300,000 | 23,991 | Immediately | 40–46.67s |
| | 4 | 200% | 20,000 | 13,000 | after 6.67s | 20–33.33s |
| | 4 | 500% | 60,000 | 9,000 | after 13.33s | 26.67–33.33s |
| | 1 | 300% | 1,200,000 | 14,511 | after 40s | — |
| | 1 | 300% | 2,250,000 | 45,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.