Colosseum Stages · Otherworld Colosseum · 5/5
Energy200
Clear XP3,800
Base HP2,500,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessZombieDarkBehemoth
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 4000% | 8,000 | 800 | Start | 6.67–10s |
| | 2 | 300% | 48,000 | 6,000 | 3.33s | 13.33–16.67s |
| | 2 | 300% | 240,000 | 12,000 | 6.67s | 16.67–20s |
| | Unlimited | 300% | 48,000 | 6,000 | 26.67s | 80–83.33s |
| Once base HP ≤ 99% 7 types | ||||||
| | 1 | 100% | 2,000,000 | 13,000 | Immediately | — |
| | 1 | 300% | 600,000 | 18,303 | Immediately | — |
| | 1 | 350% | 420,000 | 17,500 | after 40s | — |
| | 2 | 300% | 225,000 | 13,500 | after 46.67s | 66.67–70s |
| | 1 | 300% | 240,000 | 12,000 | after 93.33s | — |
| | 1 | 250% | 320,000 | 22,500 | after 100s | — |
| | 1 | 100% | 2,000,000 | 27,900 | after 106.67s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.