Colosseum Stages · Otherworld Colosseum · 5/5

Energy200
Clear XP3,800
Base HP2,000,000
Map length6,000
Max enemies30
Spawn interval0.03s
Enemy traits ZombieRelicTraitlessColossus

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Zoge 250 300% 45,000 5,400 Start 20–26.67s
Zuche 2 200% 35,000 34,000 6.67s 20–26.67s
Sir Rel 2 150% 75,000 18,750 13.33s 23.33–26.67s
Mega Baa Baa 1 200% 96,000 78,000 26.67s
Once base HP ≤ 99% 7 types
Mega Baa Baa 1 200% 96,000 78,000 after 1.33s
Deathshund 2 150% 1,200,000 45,000 after 8s 53.33–60s
Sir Rel 6 150% 75,000 18,750 after 13.33s 26.67–30s
Zuche 4 200% 35,000 34,000 after 16.67s 40–46.67s
Oldhorn 2 100% 2,400,000 12,000 after 33.33s 46.67–53.33s
Zang Roo 2 300% 300,000 23,991 after 43.33s 33.33–40s
Mega Baa Baa Unlimited 200% 96,000 78,000 after 60s 26.67–33.33s
Daboo of the Dead Boss 1 100% 3,000,000 30,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.