Colosseum Stages · Otherworld Colosseum · 2/5

Energy200
Clear XP3,800
Base HP1,300,000
Map length5,300
Max enemies30
Spawn interval0.03s
Enemy traits RedRelicAkuFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Sir Seal 2 4000% 100,000 6,000 3.33s 33.33–40s
Relic Doge 2 100% 75,000 12,000 10s 20–26.67s
Aku Doge 2 400% 18,000 8,800 16.67s 20–26.67s
Aku Gory 1 200% 170,000 13,736 26.67s
Once base HP ≤ 99% 8 types
Le'Behemoth 2 200% 760,000 27,200 Immediately 93.33–100s
Loris 5 100% 360,000 6,000 after 3.33s 30–36.67s
Aku Gory 1 200% 170,000 13,736 after 6.67s
Othom 2 100% 800,000 11,111 after 20s 60–66.67s
Sir Seal 2 4000% 100,000 6,000 after 30s 53.33–60s
Aku Gory 5 200% 170,000 13,736 after 33.33s 26.67–33.33s
Relic Doge Unlimited 100% 75,000 12,000 after 53.33s 16.67–23.33s
Othom 1 100% 800,000 11,111 after 120s
Deathkory 1 100% 1,270,000 23,500 after 50s
Berserkory Boss 1 150% 1,380,000 11,166 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.