Colosseum Stages · Otherworld Colosseum · 5/5

Energy200
Clear XP3,800
Base HP2,000,000
Map length6,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessZombieAkuBehemothRelicFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
Celeboodle Unlimited 1000% 90,000 50,000 2s 30–36.67s
Zoge 2 300% 45,000 5,400 5.33s 26.67–30s
Aku Doge 2 600% 27,000 13,200 8s 16.67–20s
Wild Doge 5 240% 132,000 39,600 13.33s 50–53.33s
Vermilingua Rangmaster Boss 1 100% 950,000 28,000 33.33s
Aku Doge Unlimited 600% 27,000 13,200 56.67s 43.33–46.67s
Haniwanwan 2 100% 300,000 20,000 86.67s 40–43.33s
Sir Rel 5 150% 75,000 18,750 93.33s 23.33–26.67s
Zoge 6 300% 45,000 5,400 140s 26.67–30s
Pterowl Hazuku 1 100% 1,850,000 36,600 146.67s
Zapy 1 150% 585,000 57,000 173.33s
Once base HP ≤ 75% 2 types
Sir Rel 3 150% 75,000 18,750 Immediately 1.33–3.33s
Mr. Puffington 1 100% 400,000 30,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.