Zero Legends · Demon of Deciliter Bay · 6/6

Energy230
Clear XP13,110
Base HP1,600,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessColossusRedDark

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croco Unlimited 4000% 2,800 1,200 0.07s 4–8s
Mr. Mole 1 150% 630,000 6,750 10s
Mega Baa Baa 2 200% 96,000 78,000 20s 20s
Once base HP ≤ 99% 4 types
Mega Baa Baa Unlimited 200% 96,000 78,000 Immediately 33.33–40s
J.J. Jackrabbit 2 200% 130,000 18,000 Immediately 3.33s
J.J. Jackrabbit Unlimited 200% 130,000 18,000 after 16.67s 23.33–30s
Mr. Mole 1 150% 630,000 6,750 after 3.33s
Bakoo Boss 1 100% 500,000 10,000 Immediately
Bakoo 1 100% 500,000 10,000 after 33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 (1 crown), 5 (2 crowns) per clear. Materials for the Ototo Corps.