Zero Legends · New Horizon · 3/6

Energy200
Clear XP11,400
Base HP1,500,000
Map length4,400
Max enemies15
Spawn interval0.03s
Enemy traits MetalTraitlessAkuSageRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croconator Unlimited 300% 15 2,400 Start 10–23.33s
Croconator 5 300% 15 2,400 3.33s 0.33–1s
Kory 1 720% 864,000 10,080 13.33s
Miz Devil 3 360% 1,080 4,500 23.33s 16.67–20s
Diabrollow 2 100% 60,000 12,000 33.33s 20–26.67s
Croconator 5 300% 15 2,400 50s 0.33–1s
Croconator 5 300% 15 2,400 83.33s 0.33–1s
Once base HP ≤ 99% 6 types
Deathkory Boss 1 120% 1,524,000 28,200 Immediately
Diabrollow 2 100% 60,000 12,000 Immediately 2–4s
Puffzerker 1 250% 625,000 37,500 Immediately
Croconator 5 300% 15 2,400 after 16.67s 0.33–1s
Miz Devil 3 360% 1,080 4,500 after 16.67s 2–4s
Koronium 1 120% 180 18,000 after 20s
Croconator 6 300% 15 2,400 after 33.33s 0.33–1s
Diabrollow 2 100% 60,000 12,000 after 50s 2–4s
Croconator 7 300% 15 2,400 after 66.67s 0.33–1s
Miz Devil 3 360% 1,080 4,500 after 83.33s 2–4s
Croconator 8 300% 15 2,400 after 100s 0.33–1s
Diabrollow 2 100% 60,000 12,000 after 116.67s 2–4s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.