Zero Legends · Eden of Evolution · 4/6

Energy190
Clear XP10,830
Base HP1,800,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits MetalRelicAkuFloatingSage

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Metal Doge 2 300% 90 6,000 5s 26.67–33.33s
Relic Doge 2 180% 135,000 21,600 13.33s 26.67–33.33s
Miz Devil 3 360% 1,080 4,500 14.67s 10–16.67s
Aku Gory 1 360% 306,000 24,724 26.67s
Once base HP ≤ 99% 7 types
Lowkey Boss 1 120% 1,333,333 7,200 Immediately
Metal Doge Unlimited 300% 90 6,000 Immediately 23.33–30s
Shachiko 1 100% 1,100,000 12,000 Immediately
Aku Gory 3 360% 306,000 24,724 after 6.67s 43.33–50s
Metal Doge 1 300% 90 6,000 after 10s
Metal One Horn 2 360% 2,880 11,520 after 23.33s 53.33–60s
Ackey 1 120% 63,600 36,000 after 33.33s
Miz Devil Unlimited 360% 1,080 4,500 after 50s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.