Zero Legends · Eden of Evolution · 2/6

Energy200
Clear XP11,400
Base HP1,800,000
Map length5,200
Max enemies20
Spawn interval0.03s
Enemy traits ZombieAkuDarkSage

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Zoge 3 360% 54,000 6,480 6.67s 16.67–23.33s
Sinner Snache 2 720% 59,040 20,160 10s 20–26.67s
Gory Dark 1 480% 192,000 14,990 16.67s
Diabrollow 1 100% 60,000 12,000 36.67s
Once base HP ≤ 99% 7 types
Le'noir Boss 1 240% 1,104,000 38,400 Immediately
Sinner Snache Unlimited 720% 59,040 20,160 Immediately 20–26.67s
Zang Roo 2 360% 360,000 28,789 Immediately 53.33–60s
Fallen Bear 2 240% 180,000 36,000 Immediately 80–86.67s
Diabrollow 1 100% 60,000 12,000 after 2s
Zoge Unlimited 360% 54,000 6,480 after 6.67s 23.33–30s
Diabrollow 3 100% 60,000 12,000 after 10s 20–26.67s
Gory Dark 1 480% 192,000 14,990 after 33.33s
Gory Dark 3 480% 192,000 14,990 after 50s 40–46.67s
Diabrollow 3 100% 60,000 12,000 after 63.33s 16.67–20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.