Zero Legends · Muscle Empire · 1/6

Energy200
Clear XP11,400
Base HP1,500,000
Map length4,900
Max enemies20
Spawn interval0.03s
Enemy traits AkuFloatingSageRelic

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Sinner Snache Unlimited 720% 59,040 20,160 6.67s 23.33–26.67s
Gobble 1 120% 394,800 6,000 13.33s
Diabrollow 2 100% 60,000 12,000 26.67s 13.33–16.67s
Midnite D. 1 120% 360,000 27,600 40s
Sinner Snache 5 720% 59,040 20,160 86.67s 23.33–26.67s
Once base HP ≤ 99% 5 types
Othom Boss 1 120% 960,000 13,333 Immediately
Sinner Snache 12 720% 59,040 20,160 Immediately 10–16.67s
Midnite D. 2 120% 360,000 27,600 Immediately 60–66.67s
Diabrollow 3 100% 60,000 12,000 after 0.67s 20–23.33s
Gobble 3 120% 394,800 6,000 after 6.67s 46.67–53.33s
Diabrollow 3 100% 60,000 12,000 after 33.33s 16.67–23.33s
Othom 1 120% 960,000 13,333 after 73.33s
Diabrollow 4 100% 60,000 12,000 after 83.33s 13.33–16.67s
Diabrollow Unlimited 100% 60,000 12,000 after 150s 46.67–50s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.