Zero Legends · Forgotten Republic · 6/6

Energy240
Clear XP13,680
Base HP2,000,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits RelicAkuDarkSage

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Haniwanwan 1 120% 360,000 24,000 6.67s
Miz Devil 2 360% 1,080 4,500 10s 13.33–20s
Miz Devil 1 360% 1,080 4,500 13.33s
Dark Otter 1 360% 630,000 23,389 26.67s
Once base HP ≤ 99% 7 types
M. Ost Boss 1 120% 1,632,000 10,800 Immediately
Miz Devil Unlimited 360% 1,080 4,500 after 3.33s 10–13.33s
Darkmadillo 2 360% 288,000 14,400 after 3.33s 40–46.67s
Le'noir 1 240% 1,104,000 38,400 after 6.67s
Dark Otter 2 360% 630,000 23,389 after 20s 46.67–53.33s
Haniwanwan 2 120% 360,000 24,000 after 40s 40–46.67s
Shachiko 1 100% 1,100,000 12,000 after 40s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.