Zero Legends · Forgotten Republic · 3/6

Energy230
Clear XP13,110
Base HP1,600,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits ZombieRedRelicColossus

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Znache 2 360% 57,600 7,200 10s 33.33–40s
Ginger Snache 1 600% 72,000 10,800 10s
Relic Doge 1 180% 135,000 21,600 13.33s
J.J. Jackrabbit 2 240% 156,000 21,600 23.33s 10–13.33s
Once base HP ≤ 99% 7 types
Professor A. Boss 1 240% 768,000 16,320 Immediately
Relic Doge 2 180% 135,000 21,600 Immediately 20–26.67s
Ginger Snache 2 600% 72,000 10,800 after 2s 6.67–13.33s
J.J. Jackrabbit 3 240% 156,000 21,600 after 2s 46.67–53.33s
Puffzerker 1 250% 625,000 37,500 after 13.33s
Znache 2 360% 57,600 7,200 after 40s 6.67–13.33s
Dread Bore 1 360% 1,440,000 16,200 after 40s
Znache 2 360% 57,600 7,200 after 80s 6.67–13.33s
Relic Doge Unlimited 180% 135,000 21,600 after 100s 26.67–33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.