Zero Legends · Forgotten Republic · 1/6

Energy190
Clear XP10,830
Base HP1,500,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits AlienAngelSageFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Shibalien 3 4800% 43,200 7,200 3.33s 13.33–20s
Gabriel 2 600% 78,000 9,300 10s 10–13.33s
Star Peng 1 3000% 420,000 22,500 16.67s
Angelic Gory 1 360% 352,800 20,041 26.67s
Once base HP ≤ 99% 8 types
Boraphim Boss 1 120% 1,728,000 21,240 Immediately
Gabriel Unlimited 600% 78,000 9,300 Immediately 26.67–33.33s
Lutrinae Gokurakko 2 300% 1,200,000 13,491 after 1.33s 80–86.67s
Ange Lackey 1 100% 700,000 13,000 after 6.67s
Angelic Gory 1 360% 352,800 20,041 after 20s
Calamary 1 600% 270,000 7,200 after 26.67s
Nimoy Bore 1 960% 1,536,000 17,270 after 40s
Star Peng 1 3000% 420,000 22,500 after 53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.