Zero Legends · A Journey of Moments · 3/6

Energy210
Clear XP11,970
Base HP1,500,000
Map length4,300
Max enemies40
Spawn interval0.03s
Enemy traits TraitlessRedAlienZombie

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Trolly Blogger Unlimited 360% 1,800 720 3.33s 13.33–20s
Trolly Blogger Unlimited 360% 1,800 720 4.67s 13.33–20s
Trolly Blogger Unlimited 360% 1,800 720 6s 13.33–20s
B.B.Bunny 2 4800% 24,000 2,400 6.67s 3.33–6.67s
B.B.Bunny 2 4800% 24,000 2,400 8s 3.33–6.67s
B.B.Bunny Unlimited 4800% 24,000 2,400 20s 20–26.67s
Red EnerG 1 240% 816,000 16,296 20s
Once base HP ≤ 99% 6 types
Trolly Blogger 20 360% 1,800 720 Immediately 6.67–7.33s
Trolly Blogger 20 360% 1,800 720 after 0.67s 6.67–7.33s
Trolly Blogger 20 360% 1,800 720 after 1.33s 6.67–7.33s
B.B.Bunny 20 4800% 24,000 2,400 after 4.67s 26.67–27.33s
B.B.Bunny 20 4800% 24,000 2,400 after 6s 26.67–27.33s
Red EnerG 2 240% 816,000 16,296 Immediately 40–46.67s
Mr. Mole 1 180% 756,000 8,100 after 13.33s
Hackey 1 240% 595,200 129,600 after 20s
Johnnyleon Boss 1 120% 3,600,000 4,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.