Zero Legends · Forest Playground · 1/6

Energy200
Clear XP11,400
Base HP1,000,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessSageAngelRedAlienZombieDarkRelic

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Dogenstein Unlimited 100% 120,000 10,000 6.67s 20–26.67s
Gabriel 3 500% 65,000 7,750 10s 10s
Angelic Gory 1 300% 294,000 16,701 36.67s
Once base HP ≤ 99% 4 types
Johnnyleon Boss 1 100% 3,000,000 3,500 Immediately
Angelic Gory 5 300% 294,000 16,701 Immediately 33.33–36.67s
Director Kurosawah Boss 1 400% 800,000 75,052 Immediately
Shachiko 1 100% 1,100,000 12,000 after 3.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.