Zero Legends · En Garde Shrine · 4/6

Energy230
Clear XP13,110
Base HP1,600,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessColossusAkuAngelSageDark

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Mega Baa Baa 2 200% 96,000 78,000 10s 33.33s
Devil Wife 2 600% 57,000 48,000 10s 33.33s
Condemned Peng 1 500% 161,250 21,000 30s
Once base HP ≤ 99% 5 types
Mega Baa Baa 2 200% 96,000 78,000 Immediately 3.33s
Devil Wife 5 600% 57,000 48,000 Immediately 33.33–40s
Tarsiriel 2 100% 650,000 5,500 Immediately 60s
Razorback Boss 1 150% 1,725,000 30,000 Immediately
Condemned Peng 4 500% 161,250 21,000 after 20s 33.33–40s
Mega Baa Baa 2 200% 96,000 78,000 after 33.33s 3.33s
Mega Baa Baa 2 200% 96,000 78,000 after 66.67s 3.33s
Razorback 2 150% 1,725,000 30,000 after 53.33s 53.33s
Mega Baa Baa 2 200% 96,000 78,000 after 100s 3.33s
Mega Baa Baa 2 200% 96,000 78,000 after 133.33s 3.33s
Mega Baa Baa 2 200% 96,000 78,000 after 166.67s 3.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.