Zero Legends · Cruise Ship Panic · 6/6

Energy230
Clear XP13,110
Base HP2,000,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessSageAkuAngel

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Dogenstein Unlimited 100% 120,000 10,000 6.67s 40–46.67s
Diabrollow 2 100% 60,000 12,000 20s 33.33–40s
Lutrinae Gokurakko 1 250% 1,000,000 11,242 20s
Once base HP ≤ 99% 6 types
Diabrollow 4 100% 60,000 12,000 Immediately 40–46.67s
Dogenstein 5 100% 120,000 10,000 after 0.07s 33.33–40s
Lutrinae Gokurakko 1 250% 1,000,000 11,242 after 6.67s
Mini Angel Cyclone 1 200% 577,776 8,888 after 80s
Fallen Bear 2 200% 150,000 30,000 after 26.67s 80s
Cruel Angel Clionel Boss 1 100% 2,400,000 32,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.